Jest to najnowsza wersja programu GIANTS Editor, w wersji 4.1.9!
DOWNLOAD: Tylko zarejestrowani i aktywni użytkownicy mogą widzieć linki.
Lista zmian (po angielsku):
GIANTS Editor changelog
=======================
4.1.9 (27.09.2011)
-------------------
- Fixed particle system culling - Fixed framed rotate checkbox toggling in editor menu when toggling from context menu - Fixed gizmo back picking - Fixed rotation undo - Fixed picking if current camera is selected - Fixed light color changing with dialog - Fixed terrain edit panel layout - Fixed windows menu issues - Misc editor fixes - Set navmesh NVP textbox to read only - Operations is not executed if save warning is displayed and the save process fails or save as dialog is canceled - Changed nav mesh build flag to mask - Changed move object to camera to change rotation as well - Removed air property from particle system - Added reload and optimize option (optimizes geometry, generates new bounding volumes) - Added show shape bounding volumes option to editor - Added save warning on "new" click - Added particle system negative normal speed - Added terrain multi channel info layer painting - Fixed sound culling issues 4.1.8e (05.03.2011) ------------------- - Fixed window menu issues 4.1.8c (09.02.2011) ------------------- - Fixed play icon GUI issues with other icons in toolbar - Added confirmation dialog for reload feature 4.1.8b (05.01.2011) ------------------- - Fixed reflection shader issues - Fixed terrain paint remove mode issues - Fixed destructibles i3d loading crash bug 4.1.8 (03.01.2011) ------------------ - Added new attribute panel - Added replace limit options to terrain sculpting - Added square brush to terrain edit - Added saving of terrain channel mask - Added index path display - Added move up and down in scene-graph context menu - Added mouse wheel support (zoom and terrain edit brush radius) - Improved navigation mesh rendering - Improved spline control vertex picking - Changed terrain paint slope limit to degree units - Changed archive file loading priority - Removed save warning dialog for reload feature 4.1.7 (01.10.2010) ------------------ - Added static actor moved warning in editor while loading an i3d file - Added shadow map viewer - Added debug views (alpha and parallax) - Improved animation panel (second track and blend weight slider) - Fixed spline cloning instance issue 4.1.6 (01.04.2010) ------------------ - Added depth blend map object mask - Added render target viewer - Added export all with copy - Added terrain layer edit dialog - Added error message if terrain weightmap could not be found - Added copy/paste in once (Shift+C/V) functionality - Added replace dialog short cut - Added destruction shape damage - Improved Terrain and Particle Panel - Changed bit dialog to save the new value automatically - Fixed on lost focus behavior of attribute panel - Fixed replace all with destructible assets issue - Fixed open in text editor issue (editor) - Fixed editor attribute panel scale - Fixed particle edit option on change max particle value - Fixed particle system panel reset button - Fixed save as menu option - Fixed new/undo crash bug - Fixed replace all with destructible assets issue - Fixed show dynamics issue (view menu) - Fixed spline edit gizmo issues (size and rotate) 4.1.5 (02.10.2009) ------------------ - Added secure save feature - Added grid snapping - Added spline editing - Added particle system panel - Added option to disable particle system wireframe over rendering - Added option to clear output log (in context menu) - Added animation panel - Added navigation meshes - Added bones visualization - Fixed CTRL-R issue - Fixed crash bug when loading old i3ds - Fixed i3d save (custommap wrap attribute) - Fixed HUD distance 4.1.4 (18.06.2009) ------------------ - Added reload option - Added open in text editor feature - Added multi object translate feature - Fixed over effect for object manipulation gizmo - Fixed material emissiveColor with alpha (i3d loading and saving) 4.1.3 (03.04.2009) ------------------ - Added mouse over effect for object manipulation gizmo - Added reset window layout option - Removed i3d v1.5 support (use older versions to migrate) - Fixed issue: Camera is not changed, if an i3d file is imported 4.1.2 (01.03.2009) ------------------ - Moved clip distance from shape to transform group - Setting correct channels to density map type index in terrain panel - Fixed OBJ export - Fixed no type index i3d saving - Fixed: Avoiding multiple saving of density maps - Fixed app profile path (shader_cache directory)
W tej wersji jest licznik indexów Zachęcam do pobierania
Tylko zarejestrowani i aktywni użytkownicy mogą widzieć linki.